Still Life Drawings - Graham Rutherford

 For this assignment, we had to pick an object that had "visual interest" in so I ended up going with my Nintendo Gamecube. It's a video game system I've had since I was a kid(11 years old) and I've always loved doodling 3D objects so I figured it'd be perfect for this assignment. I drew it at different times of the day(usually ranging from 12pm-4pm) and also at different angles. I turned it to different sides, drew it flipped upside-down, and with the top open to really capture everything that I could about it. I really wanted to try and capture shadows and depth with this assignment which is why I went for the most 3D-cube-like object possible. I see it differently in the sense that I notice so much more of the little cracks & crevices that are on the sides or inside of the machine. There's so much tech that went into making this system and trying to capture all the angles made me realize that more.

The first drawing I did, I flipped the gamecube upside-down and drew it from the bottom. I drew it on 8.5" x 11" printer paper and just used a sketching pencil to draw it. I really liked how my shading depth came out on this one as I was able to get more of the inside.

The second drawing I did, I drew from an angled backside view and tried to focus more on color than shading. I drew it on 14" x 16" large paper and I used a marker to draw it. I colored it in with black and purple colored pencils because I really liked the mix of a marker drawing and colored pencil coloring. 

The third drawing I did, I drew from an angled front view and left the top to the system open. I drew it on 9" x "12 sketching paper and used a graphite sketching pencil for it. This was my "slow" drawing because I really wanted to get as many of the aspects as I could proportionally right. The lid was really hard to get and I still didn't get it completely how I wanted but I didn't give up. I also had a lot of fun shading the inside.

The last drawing I did was on a post-it note and it was a front-facing top view of the gamecube. It was also my "quick" drawing, which I decided to do because the medium that I was drawing on was so small. It was a 1" x 2" post-it note, and I decided to draw with a pen because that's easy for me to draw fast with. I also really focused on the shading with this one because it was so apparent when I was drawing it.

The last one is the instillation piece of all 4 drawings.

Game Cube Still Life 1 - Graham Rutherford

Game Cube Still Life 2 - Graham Rutherford

Game Cube Still Life 3 - Graham Rutherford

Game Cube Still Life 4 - Graham Rutherford

Game Cube Still Life Instillation - Graham Rutherford












Comments

  1. Graham, I like that you selected an object you have a lot of familiarity with. I think it's interesting to look at something that you've seen many times and find a new perspective. Additionally, picking something that is very layered or 3D-cube-like as possible provides an opportunity to experiment with drawing negative space. As the Drawing Foundations: Fundamentals coursework pointed out this week, negative space guides a viewers eye and I found this to be true in your piece. Looking at your drawings, my focus was drawn to those spaces to provide context to the overall object and it resulted in a balanced drawing.
    Your third drawing makes it evident how angles are used to create perspective and form an image. You did a great job using angles in this drawing, and it's interesting to notice how this piece stands out against the others because of angles. Sketching or drawing 3D images in 2D relies upon accurate angles to depict objects as we see them. I loved that you utilized this approach in your post!

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